約 3,987,505 件
https://w.atwiki.jp/bemanilyrics/pages/991.html
Under The Nest/Rotten Blotch hi mr. above here you see nice dreams, on a nice cheat now the dust will fly around me how nice for me hi mr. below here you see more dreams with nice scabs, they are bleeding on the ground NO WAY NO WAY standing in the rain call to the skies, to the lies nothing for the pain my nest is lost ah i ll lay down on myself cracked the nest trampled on over an ice age i see the sky falling down now on the flow in the dust in the air to the space under the nest Long Ver. Hi Mr. above here You see nice dreams on a nice cheat Now the dust will fly around me How nice for me Hi Mr, below here You see more dreams with nice scabs, they are Bleeding on the ground No way, no way Hi why are we hiding Beneath this nest where it s painful Break the cycle always downwards How nice for me Hi I know the burning My throat is dry, feels as if my tongue is Fixed by rusty nails No way, no way Standing in the rain Call to the skies, to the lies Nothing for the pain My nest is lost I will lay down on myself cracked The nest trampled on Over an ice age I see the sky falling down now A memory crowned with broken laughter I ll never replacce So thin and shaky A withering old tree So very fragile My time Dameged state of a mind in tatters I wish for the time here And for the space To make my place In a rain Hope is so small I will lay down on myself cracked The nest trampled on over an ice age Life is all gone I see the sky falling down now A memory crowned with broken laughter I ll never replace A damaged state All torn to shreds All torn to shreds tear it up Hope is so small Alive or dead what you said with your blood I remember a face so bruised all black and so blue Bears no soul Just skin and just bones on the flow. in the dust, in the air, into the space So hi Mr. above here You see my nice dreams
https://w.atwiki.jp/diy_wiki/pages/21.html
アルミ・ステンレスに塗るには? 塗装場所/素地との相性について よくある質問集|アサヒペン http //www.asahipen.jp/qa/qa02.html#qa04_03
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California Love California...knows how to party California...knows how to party In the citaaay of L.A. In the citaaay of good ol Watts In the citaaay, the city of Compton We keep it rockin! We keep it rockin! [Dr.Dre] Now let me welcome everybody to the wild, wild west A state that s untouchable like Elliot Ness The track hits ya eardrum like a slug to ya chest Pack a vest for your Jimmy in the city of sex We in that sunshine state with a bomb ass hemp beat the state where ya never find a dance floor empty And pimps be on a mission for them greens lean mean money-makin-machines servin fiends I been in the game for ten years makin rap tunes ever since honeys was wearin sassoon Now it s 95 and they clock me and watch me Diamonds shinin lookin like I robbed Liberace It s all good, from Diego to tha Bay Your city is tha bomb if your city makin pay Throw up a finger if ya feel the same way Dre puttin it down for Californ-i-a California...knows how to party California...knows how to party In the citaaay of L.A. In the citaaay of good ol Watts In the citaaay, the city of Compton We keep it rockin! We keep it rockin! Shake it shake it baby Shake it shake it baby Shake it shake it mama Shake it Cali Shake it shake it baby Shake it shake it shake it shake it... [2Pac] Out on bail fresh outta jail California dreamin Soon as I stepped on the scene I m hearin hoochies screamin Fiendin for money and alcohol the life of a west side playa where cowards die Only in Cali where we riot now rallies are live and die In L.A. we wearin Chucks not Ballies (that s right) Dressed in Locs and khaki suits and ride is what we do Flossin but have caution we collide with other crews Famous cause we program worldwide Let em recognize from Longbeach to Rosecrans Bumpin and grindin like a slow jam, it s west side So you know the row won t bow down to no man Say what you say But give me that bomb beat from Dre Let me serenade the streets of L.A. From Oakland to Sacktown The Bay Area and back down Cali is where they put they mack down Give me love! California...knows how to party California...knows how to party In the citaaay of L.A. In the citaaay of good ol Watts In the citaaay, the city of Compton We keep it rockin! We keep it rockin! [Dr.Dre] now make it shake... Shake it shake it baby Shake it shake it baby Shake it shake it mama Shake it Cali Shake it shake it baby Shake it shake it shake it shake it... uh, yeah, uh, longbeach in tha house, uh yeah Oaktown, Oakland definately in tha house hahaha Frisko, Frisko [2Pac] hey, you know LA is up in this Pasadina, where you at yeah, Ingelwood, Ingelwood always up to no good [2Pac] even Hollywood tryin to get a piece baby Sacramento, sacramento where ya at? yeah Throw it up y all, throw it up, Throw it up Let s show these fools how we do this on that west side Cause you and I know it s tha best side yeah, That s riight west coast, west coast uh, California Love California Love 2Pac 【 - 】
https://w.atwiki.jp/thunderstone/pages/23.html
Cardlist-Thunderstone HERO Card Name Number Class Cost LV STR Gold Light EXP VP Text AMAZON ARCHER 6 FIGHTER・ARCHER 6 1 4 2 ATTACK+1Additional ATTACK+2 at Rank 2 or 3. AMAZON HUNTRESS 4 FIGHTER・ARCHER 9 2 5 3 ATTACK+2Additional ATTACK+3 at Rank 2 or 3. AMAZON QUEEN 2 FIGHTER・ARCHER 11 3 6 2 ATTACK+2Additional ATTACK+4 at Rank 2 or 3. CHALICE QUESTER 6 FIGHTER・CLERIC 7 1 5 2 ATTACK+2REPEAT DUNGEON Destroy one Disease to draw one card. CHALICE DEFENDER 4 FIGHTER・CLERIC 10 2 6 3 MAGIC ATTACK +3DUNGEON ATTACK+1 for each Item that produces Light.DUNGEON Draw one card.REPEAT DUNGEON Destroy one Disease to draw one card. CHALICE PALADIN 2 FIGHTER・CLERIC 12 3 7 2 MAGIC ATTACK +4DUNGEON Draw one card.Spoils(Village). DWARF GUARDIAN 6 FIGHTER 6 1 5 2 ATTACK+1Additional ATTACK+3 when equipped with an Edged Weapon. DWARF JANISSARY 4 FIGHTER 9 2 6 3 ATTACK+2Additional ATTACK+4 when equipped with an Edged Weapon.Spoils(Weapon). DWARF SENTINEL 2 FIGHTER 12 3 8 2 ATTACK+3Additional ATTACK+5 when equipped with an Edged Weapon. ELF WIZARD 6 WIZARD 5 1 3 1 2 MAGIC ATTACK +2 ELF SORCERER 4 WIZARD 8 2 3 2 3 MAGIC ATTACK +3You may return one Monster to the bottom of the deck after defeating a Monster(Refill the hall). ELF ARCHMAGE 2 WIZARD 10 3 4 2 2 MAGIC ATTACK+4DUNGEON You may return one Monster to the bottom of the deck and refill the hall before the beginning of a battle. FEAYN ARCHER 6 FIGHTER・ARCHER 7 1 4 1 2 Cannot attack Rank1.ATTACK+2 FEAYN MARKSMAN 4 FIGHTER・ARCHER 10 2 5 1 3 Cannot attack Rank1.ATTACK+3 FEAYN SNIPER 2 FIGHTER・ARCHER 12 3 6 2 2 Cannot attack Rank1.ATTACK+4Gain +1 XP if you defeat a Monster in Rank 3. LORIGG THIEF 6 THIEF 5 1 4 2 1 2 ATTACK+1 LORIGG ROGUE 4 THIEF 8 2 4 3 1 3 ATTACK+2DUNGEON All other players discard one card. LORIGG OUTLAW 2 THIEF 10 3 5 4 2 1 ATTACK+2DUNGEON All other players discard one card. OUTLANDS WARRIOR 6 FIGHTER 8 1 7 2 ATTACK+3DUNGEON Destroy one Food for an additional ATTACK+3. OUTLANDS SLAYER 4 FIGHTER 11 2 8 3 ATTACK+5DUNGEON Gain +1 ATTACK for each Monster card revealed from your hand.REPEAT DUNGEON Destroy one Food for an additional ATTACK+3. OUTLANDS KHAN 2 FIGHTER 13 3 8 3 ATTACK+7DUNGEON Gain +2 ATTACK for each Monster card revealed from your hand. REDBLADE KILLER 6 FIGHTER・THIEF 5 1 5 1 2 ATTACK+2 REDBLADE POISONER 4 FIGHTER・THIEF 8 2 5 2 3 ATTACK+3DUNGEON All other players discard one card. REDBLADE ASSASSIN 2 FIGHTER・THIEF 9 3 6 2 2 ATTACK+4DUNGEON All other players discard one Hero or two cards. REGIAN CLERIC 6 CLERIC 5 1 4 2 MAGIC ATTACK +1REPEAT DUNGEON Destroy one Disease to draw one card. REGIAN PRIEST 4 CLERIC 8 2 4 3 MAGIC ATTACK +2DUNGEON Draw one card.REPEAT DUNGEON Destroy one Disease to draw one card. REGIAN BISHOP 2 CLERIC 11 3 5 2 MAGIC ATTACK +3DUNGEON Draw two cards.REPEAT DUNGEON Destroy one Disease to draw two cards. SELURIN MAGICIAN 6 WIZARD 8 1 2 2 MAGIC ATTACK+2All Items and Magic Attack Spells gain MAGIC ATTACK+1. SELURIN WARLOCK 4 WIZARD 10 2 2 3 MAGIC ATTACK+2Total MAGIC ATTACKx2 (apply last) SELURIN THEURGE 2 WIZARD 13 3 3 1 MAGIC ATTACK+2Total MAGIC ATTACKx2 (apply last)DUNGEON Each player discards one Hero or shows they have none. You may borrow one of these discarded Heroes for the battle, returning it at the end. THYRIAN SQUIRE 6 FIGHTER 7 1 6 2 ATTACK+2DUNGEON Destroy one Food for additional ATTACK+2. THYRIAN KNIGHT 4 FIGHTER 9 2 8 3 ATTACK+4All Militia gain ATTACK+1.DUNGEON Destroy one Food for additional ATTACK+2. THYRIAN LORD 2 FIGHTER 11 3 9 2 ATTACK+4All Heroes other than Fighters gain ATTACK+2.DUNGEON Destroy one Food to place one Monster from the hall worth 1 or 2 VP into your discard pile. Refill the hall. VILLAGE Card Name Number Class Cost Gold Weight Light VP Text ARCANE ENERGIES 8 SPELL 2 DUNGEON All ATTACKS from Heroes with Weapons equipped become MAGIC ATTACKS .Draw a card. BANISH 8 SPELL 4 DUNGEON Return one Monster to the bottom of the deck and refill the hall, or rearrange the hall. Destroy one card from your hand. Draw a card. BARKEEP 8 VILLAGER 2 1 VILLAGE You may purchase one additional card this turn.VILLAGE Destroy this card to gain 2 Golds. BATTLE FURY 8 SPELL 3 DUNGEON All Heroes gain ATTACK+1. FEAST 8 ITEM・FOOD 5 3 DUNGEON All Heroes gain Strength +3 and ATTACK +1. FIREBALL 8 SPELL 9 1 MAGIC ATTACK +3 FLAMING SWORD 8 WEAPON・EDGED 5 2 5 1 MAGIC ATTACK +3 GOODBERRIES 8 ITEM・FOOD・MAGIC 4 2 1 DUNGEON One Hero gains Strength +3 and ATTACK becomes MAGIC ATTACK for that Hero. HATCHET 8 WEAPON・EDGED 4 1 3 ATTACK+3 LANTERN 8 ITEM・LIGHT 4 2 2 LIGHTSTONE GEM 8 ITEM・LIGHT・MAGIC 6 3 3 MAGICAL AURA 8 SPELL 4 2 DUNGEON All Weapons become Weight 0.Draw one card. PAWNBROKER 8 VILLAGER 3 VILLAGE Destroy any card with a gold value to gain its gold value plus 3 Gold.VILLAGE Destroy this card to gain 2 Gold. POLEARM 8 WEAPON・EDGED 7 3 2 ATTACK+2, or ATTACK+6 when attached to a Hero with 8 or more Strength. SHORT SWORD 8 WEAPON・EDGED 6 3 4 ATTACK+4 SPEAR 8 WEAPON・EDGED 4 2 4 ATTACK+2DUNGEON You may Destroy this Spear for an additional ATTACK +3. TOWN GUARD 8 VILLAGER 3 VILLAGE Draw two cards.VILLAGE Destroy this card to draw three additional cards. TRAINER 8 VILLAGER 4 VILLAGE Destroy one Militia to gain 2 XP.VILLAGE Destroy this card to gain 2 Gold. WARHAMMER 8 WEAPON・BLUNT 4 2 5 ATTACK+3Clerics gain an additional ATTACK +3 against Doomknights and Undead. MONSTER Card Name Number Class Health Gold EXP VP Text GRUDGEBEAST 2 ABYSSAL 4 1 1 2 THE UNCHAINED 3 5 1 1 3 BATTLE Gain one Disease.TROPHY MAGIC ATTACK+1 SUCCUBUS 2 6 2 2 4 HALF-ATTACK Without MAGIC ATTACK present. TORMENTER 2 8 2 3 6 HALF-ATTACK without Weapon present.BATTLE Destroy one Cleric. ARCHDUKE OF PAIN 1 10 3 3 8 Magic ATTACK Required.BREACH Destroy the top two cards from each Hero deck in the Village.BATTLE Destroy all Cleric and Wizards. LORD MORTIS 2 DOOMKNIGHT・HUMANOID 4 1 1 2 Light -1 JUDGEMENT 2 5 1 1 3 BATTLE All Heroes suffer strength -2 and ATTACK -1. DARKNESS 2 6 1 2 4 Unequipped Heroes cannnot attackLight -1 THE PRINCE 2 7 1 2 5 BATTLE All Heroes suffer strength -2 .BATTLE Destroy one Fighter. KNIGHTMARE 2 8 1 3 6 Light -2BATTLE Destroy one Fighter. SKALADAK 3 DRAGON・WHITE 7 3 2 3 BATTLE Destroy one Weapon. MYTHLURIAN 2 DRAGON・GREEN 8 3 2 4 BATTLE Destroy one Hero. UYRIL UNENDING 2 DRAGON・BLUE 9 2 2 5 HALF-ATTACK Without MAGIC ATTACK present.BATTLE Destroy one Militia.TROPHY ATTACK+1 TYXR THE OLD 2 DRAGON・RED 10 2 3 6 BREACH Each player must discard two cards.BATTLE Destroy one Hero.TROPHY MAGIC ATTACK+2 EBON FUME 1 DRAGON・BLACK 11 1 3 8 Immune to Magic AttackBATTLE Destroy one Hero with the highest Strength.TROPHY ATTACK+3 BLINK DOG 2 ENCHANTED 3 1 1 2 Light -1Cannot be attacked if a Light Penalty persists. NIXIE 2 5 4 1 1 PEGASUS 3 6 2 1 2 TROPHY ATTACK+1 GRIFFON 2 7 1 2 4 TROPHY MAGIC ATTACK+1 SPHINX 1 8 2 3 7 Magic Attack OnlySpoils(Reveal six cards from your deck and destroy any of these cards you choose. Discard the rest.)TROPHY MAGIC ATTACK+2 GRIKNACK GOBLIN 2 HUMANOID 4 1 1 1 BLOODSKULL ORC 2 5 3 1 0 GRAYSKIN LIZARD 2 6 2 1 3 BATTLE Heroes with Weapon equipped gain ATTACK+1. FIREBRAND CYCLOPS 2 6 1 2 4 DEADBONE TROLL 2 7 2 2 5 BATTLE Gain one Disease. GREEN BLOB 2 OOZE 5 1 1 2 BATTLE Destroy one Food. BLACK SLIME 2 5 1 1 2 BATTLE Destroy one Militia. RED JELLY 2 6 2 2 2 BATTLE Destroy one Weapon.TROPHY Light+1 GRAY OOZE 2 6 1 2 3 BATTLE Destroy one Hero unless at least one Weapon is attached to the party.Spoils(Food) NOXIOUS SLAG 2 7 1 3 6 HALF-ATTACK from MAGIC ATTACK.Immune to Edged Weapons HARBINGER 2 UNDEAD・DOOM 3 2 1 1 BATTLE Destroy one spell. FAMINE 2 4 1 1 2 BATTLE Gain one Disease. KINGDOM 3 5 2 1 3 BATTLE Gain one Disease. SUFFERING 2 6 2 2 4 BATTLE All Heroes suffer Strength-2.BATTLE Gain one Disease. LORD OF DEATH 1 9 2 3 7 BATTLE Gain two Diseases. HAUNT 2 UNDEAD・SPIRIT 4 1 1 2 BATTLE One Hero cannot attack. SPECTRE 2 5 1 1 3 BATTLE Destroy one Militia. GHOST 2 6 1 1 4 HALF-ATTACK Without MAGIC ATTACK present.BATTLE All Heroes suffer Strength -2. WRAITH 2 6 2 2 4 BATTLE Destroy one Militia. REVENANT 2 7 2 2 5 Magic Attack Required.BATTLE All Heroes suffer Strength -4. Any heroes with Strength 0 or less are Destroyed. BASIC Card Name Number Class Cost LV STR Gold Light EXP VP Text MILITIA 30 HERO・MILITIA 0 0 2 0 3 ATTACK+1 Card Name Number Class Cost Gold Weight Light VP Text DAGGER 15 WEAPON・EDGED 3 1 2 ATTACK+1 IRON RATIONS 15 ITEM・FOOD 2 2 DUNGEON One Hero gain Strength +2. TORCH 15 ITEM・LIGHT 3 2 1 DISEASE Card Name Number Text DISEASE 15 ATTACK-1 THUNDERSTONE Card Name Number Class VP STONE OF MYSTERY 1 THUNDESTONE 3
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llGroundRepel llGroundRepel(float height, integer water, float tau); 機能概略 サンプル Tips 詳細な説明 History 来客数: - 選択肢 投票 役に立った (0) 役立たずだった (0) 名前 コメント
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Wordament Snap Attack 項目数:19、iOS:10 総ポイント:200、iOS:50 難易度:★★☆☆☆ ☆Windows 8用タイトル 製品情報:Windows Store 配信日: DL費用:無料 ジャンル:パズル ☆Windows Phone 8用タイトル 製品情報:Windows Phone Store 配信日: DL費用:無料 ジャンル:パズル&クイズ サーバーに問題があるようでアカウントが接続できる人とできない人がいる模様。アプデ待ち。 ↑問題なくなったようです(Windows8版) このゲームはInternetExplorerのキャッシュの場所がデフォルト(Cドライブ)でないとサインインが出来ない仕様です。 iOS版はiOS7以上が必要。 First Snap Make a Snap. Place your tiles on the board to make words. 10 Bonus Play on a bonus tile 10 Snap Snap Create a Multi-Snap. Multi Snaps use at least 2 words 10 Recall Make a snap, recall your tiles and make a new snap 10 Double Double Use the same bonus tile twice in one snap 10 CH a CH ING Make a snap using a multi-letter tile 10 Multilingual Play Tap-Snap in more than one language 10 Bingo Play all seven tiles in a Single-Snap 10 Lucky Seven Play all seven tiles in a Multi-Snap 10 Trifecta Play the same Single-Snap in three different ways 10 Get in shape Make a snap in each of the following shapes 10 Best Play Create a highest scoring snap 10 Sore Fingers Complete 100 full games 10 High-5 Hundred Complete 500 full games 10 Rehab Achieve 50,000 cumulative points 10 Addict Achieve 250,000 total points 10 Simul-Snap By moving a single tile, create multiple independent snaps 10 Swap Snap Swap 2 tiles and make a new snap 10 World Champ Achieved "Sore Fingers" and "Addict" and placed in the top 250 of the “Top Player” leaderboards 20 iOS Bonus Play on a bonus tile 5 Snap Snap Create a Multi-Snap. Multi Snaps use at least 2 words 5 Multilingual Play Tap-Snap in more than one language 5 Lucky Seven Play all seven tiles in a Multi-Snap 5 Get in shape Make a snap in each of the following shapes 5 Best Play Create a highest scoring snap 5 Sore Fingers Complete 100 full games 5 Addict Achieve 250,000 total points 5 Swap Snap Swap 2 tiles and make a new snap 5 World Champ Placed in the top 250 players in any of the “Top Player” leaderboards 5 Bingo 横一直線に提示された7文字、または元から置いている文字を含め8文字並べて単語を作る 元から置いてる文字が縦に1本並んでるターンが狙い目 http //www.lexicalwordfinder.com/ 本来の目的とは違いますが、このサイトを上手く使えば自動で探し出せます 組み合わせにより該当する単語が作れない場合もあるので、そのときは次の機会に再挑戦 Lucky Seven 提示された7文字を全て使いどんな形でも良いので単語を連結させ一纏めのブロックにする(緑色に)
https://w.atwiki.jp/android-reference/pages/18.html
A B コメント A AbortableHttpRequest 基礎的なHTTP接続を停止することで強制終了させることが出来るHTTP要求を表すインターフェース. Interface representing an HTTP request that can be aborted by shutting down the underlying HTTP connection. AbsListView Base class that can be used to implement virtualized lists of items. AbsListView.LayoutParams AbsListView extends LayoutParams to provide a place to hold the view type. AbsListView.OnScrollListener Interface definition for a callback to be invoked when the list or grid has been scrolled. AbsListView.RecyclerListener A RecyclerListener is used to receive a notification whenever a View is placed inside the RecycleBin s scrap heap. AbsoluteLayout This class is deprecated. Use FrameLayout, RelativeLayout or a custom layout instead. AbsoluteLayout.LayoutParams Per-child layout information associated with AbsoluteLayout. AbsoluteSizeSpan AbsSavedState A Parcelable implementation that should be used by inheritance hierarchies to ensure the state of all classes along the chain is saved. AbsSeekBar AbsSpinner An abstract base class for spinner widgets. AbstractAuthenticationHandler AbstractClientConnAdapter Abstract adapter from operated to managed client connections. AbstractCollection E Class AbstractCollection is an abstract implementation of the Collection interface. AbstractConnPool An abstract connection pool. AbstractCookieAttributeHandler AbstractCookieSpec Abstract cookie specification which can delegate the job of parsing, validation or matching cookie attributes to a number of arbitrary CookieAttributeHandlers. AbstractCursor This is an abstract cursor class that handles a lot of the common code that all cursors need to deal with and is provided for convenience reasons. AbstractCursor.SelfContentObserver Cursors use this class to track changes others make to their URI. AbstractExecutorService Provides default implementation of ExecutorService execution methods. AbstractHttpClient Convenience base class for HTTP client implementations. AbstractHttpClientConnection Abstract client-side HTTP connection capable of transmitting and receiving data using arbitrary SessionInputBuffer and SessionOutputBuffer AbstractHttpEntity Abstract base class for entities. AbstractHttpMessage Basic implementation of an HTTP message that can be modified. AbstractHttpParams Abstract base class for parameter collections. AbstractHttpServerConnection Abstract server-side HTTP connection capable of transmitting and receiving data using arbitrary SessionInputBuffer and SessionOutputBuffer AbstractInputMethodService AbstractInputMethodService provides a abstract base class for input methods. AbstractInputMethodService.AbstractInputMethodImpl Base class for derived classes to implement their InputMethod interface. AbstractInputMethodService.AbstractInputMethodSessionImpl Base class for derived classes to implement their InputMethodSession interface. AbstractInterruptibleChannelAbstractInterruptibleChannel is the root class for interruptible channels. AbstractList E AbstractList is an abstract implementation of the List interface, optimized for a backing store which supports random access. AbstractMap K, V This class is an abstract implementation of the Map interface. AbstractMessageParser Message parser base class. AbstractMessageWriter AbstractMethodError Thrown by the virtual machine when an abstract method is called. AbstractPooledConnAdapter Abstract adapter from pool entries to managed client connections. AbstractPoolEntry A pool entry for use by connection manager implementations. AbstractPreferences This abstract class is a partial implementation of the abstract class Preferences, which can be used to simplify Preferences provider s implementation. AbstractQueue E AbstractQueue is an abstract class which implements some of the methods in Queue. AbstractQueuedSynchronizer Provides a framework for implementing blocking locks and related synchronizers (semaphores, events, etc) that rely on first-in-first-out (FIFO) wait queues. AbstractQueuedSynchronizer.ConditionObject Condition implementation for a AbstractQueuedSynchronizer serving as the basis of a Lock implementation. AbstractSelectableChannel AbstractSelectableChannel is the base implementation class for selectable channels. AbstractSelectionKey AbstractSelectionKey is the base implementation class for selection keys. AbstractSelector AbstractSelector is the base implementation class for selectors. AbstractSequentialList E AbstractSequentialList is an abstract implementation of the List interface. AbstractSessionInputBuffer Abstract base class for session input buffers that stream data from a InputStream. AbstractSessionOutputBuffer Abstract base class for session output buffers that stream data to an OutputStream. AbstractSet E An AbstractSet is an abstract implementation of the Set interface. AbstractVerifier Abstract base class for all standard X509HostnameVerifier implementations. AbstractWindowedCursor A base class for Cursors that store their data in CursorWindows. AccelerateDecelerateInterpolator An interpolator where the rate of change starts and ends slowly but accelerates through the middle. AccelerateInterpolator An interpolator where the rate of change starts out slowly and and then accelerates. AccessControlContext AccessControlContext encapsulates the ProtectionDomains on which access control decisions are based. AccessControlException AccessControlException is thrown if the access control infrastructure denies protected access due to missing permissions. AccessController AccessController provides static methods to perform access control checks and privileged operations. AccessibilityEvent This class represents accessibility events that are sent by the system when something notable happens in the user interface. AccessibilityEventSource This interface is implemented by classes source of AccessibilityEvents. AccessibilityManager System level service that serves as an event dispatch for AccessibilityEvents. AccessibilityService An accessibility service runs in the background and receives callbacks by the system when AccessibilityEvents are fired. AccessibilityServiceInfo This class describes an AccessibilityService. AccessibleObject AccessibleObject is the superclass of all member reflection classes (Field, Constructor, Method). Acl The Access Control List (ACL) interface definition. AclEntry The Access Control List Entry interface definition. AclNotFoundException The exception, that is thrown when a reference to a non-existent Access Control List (ACL) is made. Activity An activity is a single, focused thing that the user can do. ActivityGroup A screen that contains and runs multiple embedded activities. ActivityInfo Information you can retrieve about a particular application activity or receiver. ActivityInstrumentationTestCase T extends Activity This class is deprecated. new tests should be written using ActivityInstrumentationTestCase2, which provides more options for configuring the Activity under test ActivityInstrumentationTestCase2 T extends Activity This class provides functional testing of a single activity. ActivityManager Interact with the overall activities running in the system. ActivityManager.MemoryInfo Information you can retrieve about the available memory through getMemoryInfo(ActivityManager.MemoryInfo). ActivityManager.ProcessErrorStateInfo Information you can retrieve about any processes that are in an error condition. ActivityManager.RecentTaskInfo Information you can retrieve about tasks that the user has most recently started or visited. ActivityManager.RunningAppProcessInfo Information you can retrieve about a running process. ActivityManager.RunningServiceInfo Information you can retrieve about a particular Service that is currently running in the system. ActivityManager.RunningTaskInfo Information you can retrieve about a particular task that is currently "running" in the system. ActivityNotFoundException This exception is thrown when a call to startActivity(Intent) or one of its variants fails because an Activity can not be found to execute the given Intent. ActivityTestCase This is common code used to support Activity test cases. ActivityUnitTestCase T extends Activity This class provides isolated testing of a single activity. Adapter An Adapter object acts as a bridge between an AdapterView and the underlying data for that view. AdapterView T extends Adapter An AdapterView is a view whose children are determined by an Adapter. AdapterView.AdapterContextMenuInfo Extra menu information provided to the onCreateContextMenu(ContextMenu, View, ContextMenuInfo) callback when a context menu is brought up for this AdapterView. AdapterView.OnItemClickListener Interface definition for a callback to be invoked when an item in this AdapterView has been clicked. AdapterView.OnItemLongClickListener Interface definition for a callback to be invoked when an item in this view has been clicked and held. AdapterView.OnItemSelectedListener Interface definition for a callback to be invoked when an item in this view has been selected. Address A class representing an Address, i.e, a set of Strings describing a location. Adler32 The Adler-32 class is used to compute the Adler32 checksum from a set of data. AlarmManager This class provides access to the system alarm services. AlertDialog A subclass of Dialog that can display one, two or three buttons. AlertDialog.Builder AlgorithmParameterGenerator AlgorithmParameterGenerator is an engine class which is capable of generating parameters for the algorithm it was initialized with. AlgorithmParameterGeneratorSpi AlgorithmParameterGeneratorSpi is the Service Provider Interface (SPI) definition for AlgorithmParameterGenerator. AlgorithmParameters AlgorithmParameters is an engine class which provides algorithm parameters. AlgorithmParameterSpec The marker interface for algorithm parameter specifications. AlgorithmParametersSpi AlgorithmParametersSpi is the Service Provider Interface (SPI) definition for AlgorithmParameters. AliasActivity Stub activity that launches another activity (and then finishes itself) based on information in its component s manifest meta-data. AlignmentSpan AlignmentSpan.Standard AllClientPNames Collected parameter names for the HttpClient module. AllocationLimitError Is thrown when an allocation limit is exceeded. AllowAllHostnameVerifier The ALLOW_ALL HostnameVerifier essentially turns hostname verification off. AllPermission AllPermission represents the permission to perform any operation. AlphaAnimation An animation that controls the alpha level of an object. AlphabetIndexer A helper class for adapters that implement the SectionIndexer interface. AlreadyConnectedException An AlreadyConnectedException is thrown when an attempt is made to connect a SocketChannel that is already connected. AlteredCharSequence An AlteredCharSequence is a CharSequence that is largely mirrored from another CharSequence, except that a specified range of characters are mirrored from a different char array instead. AnalogClock This widget display an analogic clock with two hands for hours and minutes. AndroidCharacter AndroidCharacter exposes some character properties that are not easily accessed from java.lang.Character. AndroidException Base class for all checked exceptions thrown by the Android frameworks. AndroidRuntimeException Base class for all unchecked exceptions thrown by the Android frameworks. AndroidTestCase Extend this if you need to access Resources or other things that depend on Activity Context. AndroidTestRunner Animatable Interface that drawables suporting animations should implement. Animation Abstraction for an Animation that can be applied to Views, Surfaces, or other objects. Animation.AnimationListener An animation listener receives notifications from an animation. Animation.Description Utility class to parse a string description of a size. AnimationDrawable An object used to create frame-by-frame animations, defined by a series of Drawable objects, which can be used as a View object s background. AnimationSet Represents a group of Animations that should be played together. AnimationUtils Defines common utilities for working with animations. AnnotatedElement This interface provides reflective access to annotation information. Annotation Annotations are simple key-value pairs that are preserved across TextView save/restore cycles and can be used to keep application-specific data that needs to be maintained for regions of text. Annotation Defines the interface implemented by all annotations. Annotation Wrapper for a text attribute value which represents an annotation. AnnotationFormatError Indicates that an annotation in the binary representation of a class is syntactically incorrect and the annotation parser is unable to process it. AnnotationTypeMismatchException Indicates that an annotation type has changed since it was compiled or serialized. AnticipateInterpolator An interpolator where the change starts backward then flings forward. AnticipateOvershootInterpolator An interpolator where the change starts backward then flings forward and overshoots the target value and finally goes back to the final value. Appendable Declares methods to append characters or character sequences. Application Base class for those who need to maintain global application state. ApplicationInfo Information you can retrieve about a particular application. ApplicationInfo.DisplayNameComparator ApplicationTestCase T extends Application This test case provides a framework in which you can test Application classes in a controlled environment. AppWidgetHost AppWidgetHost provides the interaction with the AppWidget service for apps, like the home screen, that want to embed AppWidgets in their UI. AppWidgetHostView Provides the glue to show AppWidget views. AppWidgetManager Updates AppWidget state; gets information about installed AppWidget providers and other AppWidget related state. AppWidgetProvider A convenience class to aid in implementing an AppWidget provider. AppWidgetProviderInfo Describes the meta data for an installed AppWidget provider. ArcShape Creates an arc shape. ArithmeticException Thrown when the an invalid arithmetic operation is attempted. Array This class provides static methods to create and access arrays dynamically. Array A Java representation of the SQL ARRAY type. ArrayAdapter T A ListAdapter that manages a ListView backed by an array of arbitrary objects. ArrayBlockingQueue E A bounded blocking queue backed by an array. ArrayIndexOutOfBoundsException Thrown when the an array is indexed with a value less than zero, or greater than or equal to the size of the array. ArrayList E ArrayList is an implementation of List, backed by an array. Arrays Arrays contains static methods which operate on arrays. ArrayStoreException Thrown when a program attempts to store an element of an incompatible type in an array. ArrowKeyMovementMethod Assert A set of assert methods. AssertionError Thrown when an assertion has failed. AssertionFailedError Thrown when an assertion failed. AssertionFailedError Thrown when an assertion failed. AssetFileDescriptor File descriptor of an entry in the AssetManager. AssetFileDescriptor.AutoCloseInputStream An InputStream you can create on a ParcelFileDescriptor, which will take care of calling ParcelFileDescritor.close() for you when the stream is closed. AssetFileDescriptor.AutoCloseOutputStream An OutputStream you can create on a ParcelFileDescriptor, which will take care of calling ParcelFileDescritor.close() for you when the stream is closed. AssetManager Provides access to an application s raw asset files; see Resources for the way most applications will want to retrieve their resource data. AssetManager.AssetInputStream AsynchronousCloseException An AsynchronousCloseException is thrown when the underlying channel for an I/O operation is closed by another thread. AsyncPlayer Plays a series of audio URIs, but does all the hard work on another thread so that any slowness with preparing or loading doesn t block the calling thread. AsyncQueryHandler A helper class to help make handling asynchronous ContentResolver queries easier. AsyncQueryHandler.WorkerArgs AsyncQueryHandler.WorkerHandler AsyncTask Params, Progress, Result AsyncTask enables proper and easy use of the UI thread. AsyncTask.Status Indicates the current status of the task. AtomicBoolean A boolean value that may be updated atomically. AtomicInteger An int value that may be updated atomically. AtomicIntegerArray An int array in which elements may be updated atomically. AtomicIntegerFieldUpdater T A reflection-based utility that enables atomic updates to designated volatile int fields of designated classes. AtomicLong A long value that may be updated atomically. AtomicLongArray A long array in which elements may be updated atomically. AtomicLongFieldUpdater T A reflection-based utility that enables atomic updates to designated volatile long fields of designated classes. AtomicMarkableReference V An AtomicMarkableReference maintains an object reference along with a mark bit, that can be updated atomically. AtomicReference V An object reference that may be updated atomically. AtomicReferenceArray E An array of object references in which elements may be updated atomically. AtomicReferenceFieldUpdater T, V A reflection-based utility that enables atomic updates to designated volatile reference fields of designated classes. AtomicStampedReference V An AtomicStampedReference maintains an object reference along with an integer "stamp", that can be updated atomically. Attr The Attr interface represents an attribute in an Element object. AttributedCharacterIterator Extends the CharacterIterator interface, adding support for iterating over attributes and not only characters. AttributedCharacterIterator.Attribute Defines keys for text attributes. AttributedString Holds a string with attributes describing the characters of this string. AttributeList This interface is deprecated. This interface has been replaced by the SAX2 Attributes interface, which includes Namespace support. AttributeListImpl This class is deprecated. This class implements a deprecated interface, AttributeList; that interface has been replaced by Attributes, which is implemented in the AttributesImpl helper class. Attributes The Attributes class is used to store values for manifest entries. Attributes Interface for a list of XML attributes. Attributes.Name The name part of the name/value pairs constituting an attribute as defined by the specification of the JAR manifest. Attributes2 SAX2 extension to augment the per-attribute information provided though Attributes. Attributes2Impl SAX2 extension helper for additional Attributes information, implementing the Attributes2 interface. AttributeSet A collection of attributes, as found associated with a tag in an XML document. AttributesImpl Default implementation of the Attributes interface. AudioFormat The AudioFormat class is used to access a number of audio format and channel configuration constants. AudioManager AudioManager provides access to volume and ringer mode control. AudioRecord The AudioRecord class manages the audio resources for Java applications to record audio from the audio input hardware of the platform. AudioRecord.OnRecordPositionUpdateListener Interface definition for a callback to be invoked when an AudioRecord has reached a notification marker set by setNotificationMarkerPosition(int) or for periodic updates on the progress of the record head, as set by setPositionNotificationPeriod(int). AudioTrack The AudioTrack class manages and plays a single audio resource for Java applications. AudioTrack.OnPlaybackPositionUpdateListener Interface definition for a callback to be invoked when the playback head position of an AudioTrack has reached a notification marker or has increased by a certain period. AUTH Constants and static helpers related to the HTTP authentication. AuthenticationException Signals a failure in authentication process AuthenticationHandler Authenticator An implementation of this class is able to obtain authentication information for a connection in several ways. Authenticator.RequestorType Enumeration class for the origin of the authentication request. AuthParamBean AuthParams This class implements an adaptor around the HttpParams interface to simplify manipulation of the HTTP authentication specific parameters. AuthPermission Governs the use of methods in this package and also its subpackages. AuthPNames Parameter names for HttpAuth. AuthPolicy AuthProvider AuthProvider is an abstract superclass for Java Security Provider which provide login and logout. AuthScheme This interface represents an abstract challenge-response oriented authentication scheme. AuthSchemeBase Abstract authentication scheme class that serves as a basis for all authentication schemes supported by HttpClient. AuthSchemeFactory AuthSchemeRegistry Authentication scheme registry that can be used to obtain the corresponding authentication scheme implementation for a given type of authorization challenge. AuthScope The class represents an authentication scope consisting of a host name, a port number, a realm name and an authentication scheme name which Credentials apply to. AuthState This class provides detailed information about the state of the authentication process. AutoCompleteTextView An editable text view that shows completion suggestions automatically while the user is typing. AutoCompleteTextView.Validator This interface is used to make sure that the text entered in this TextView complies to a certain format. AutoText This class accesses a dictionary of corrections to frequent misspellings. AvoidXfermode AvoidXfermode xfermode will draw the src everywhere except on top of the opColor or, depending on the Mode, draw only on top of the opColor. AvoidXfermode.Mode B コメント ぬいた(ノ゚Д゚)ノシ★ http //s.64n.co/ -- (age) 2011-12-29 13 42 53 風俗店を探よりココ!!男性は報酬あり!(*´ェ`*)→ http //sns.b8y.in/ -- (千春) 2012-08-21 02 37 48 名前 コメント すべてのコメントを見る
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長編映画 ここでは、ディズニーの長編映画について紹介していくことにしましょう。 アニメーション以外の劇場公開作品については、長編映画完全リストを参照してください。 ディズニー長編アニメーション映画 実写+アニメ作品には※をつけています。 1937 白雪姫 Snow White and the Seven Dwarfs 1940 ピノキオ Pinocchio 1940 ファンタジア Fantasia 1941 ※リラクタント・ドラゴン The Reluctant Dragon 1941 ダンボ Dumbo 1942 バンビ Bambi 1942 ラテン・アメリカの旅 Saludos Amigos 1944 三人の騎士 The Three Caballeros 1946 メイク・マイン・ミュージック Make mine music 1946 ※南部の唄 Song of the South 1947 ファン・アンド・ファンシー・フリー Fun And Fancy Free 1948 メロディ・タイム Melody Time 1949 イカボードとトード氏 The Adventures of Ichabod and Mr.Toad 1950 シンデレラ Cinderella 1951 ふしぎの国のアリス Alice in Wonderland 1953 ピーター・パン Peter Pan 1955 わんわん物語 Lady and the Tramp 1959 眠れる森の美女 Sleeping Beauty 1961 101匹わんちゃん One Hundred and One Dalmatians 1963 王様の剣 The Sword in the Stone 1964 ※メリー・ポピンズ Mary Poppins 1967 ジャングル・ブック The Jungle Book 1970 おしゃれキャット The Aristocats 1971 ※ベッドかざりとほうき Bedknobs and Broomsticks 1973 ロビン・フッド Robin Hood 1977 くまのプーさん 完全保存版 The Many Adventures of Winnie the Pooh 1977 ビアンカの大冒険 The Rescuers 1977 ※ピートとドラゴン Pete's Dragon 1981 きつねと猟犬 The Fox and the Hound 1985 コルドロン The Black Cauldron 1986 オリビアちゃんの大冒険 The Great Mouse Detective 1988 ※ロジャー・ラビット Who Framed Roger Rabbit 1988 オリバー ニューヨーク子猫ものがたり Oliver Company 1989 リトル・マーメイド The Little Mermaid 1990 ビアンカの大冒険 ゴールデン・イーグルを救え! The Rescuers Down Under 1991 美女と野獣 Beauty and the Beast 1992 アラジン Aladdin 1994 ライオン・キング The Lion King 1995 ポカホンタス Pocahontas 1996 ノートルダムの鐘 The Hunchback of Notre Dame 1997 ヘラクレス Hercules 1998 ムーラン Mulan 1999 ターザン Tarzan 1999 ファンタジア2000 Fantasia 2000 2000 ダイナソー Dinosaur 2000 ラマになった王様 The Emperor's New Groove 2001 アトランティス 失われた帝国 Atlantis The Lost Empire 2002 リロ・アンド・スティッチ Lilo Stitch 2002 トレジャー・プラネット Treasure Planet 2003 ブラザー・ベア Brother Bear 2004 ホーム・オン・ザ・レンジ にぎやか農場を救え! Home on the Range 2005 チキン・リトル* Chicken Little 2007 ルイスと未来泥棒 Meet the Robinsons 2007 ※魔法にかけられて Enchanted 2008 ボルト Bolt 2009 プリンセスと魔法のキス The Princess and the Frog 2010 塔の上のラプンツェル Tangled 2011 くまのプーさん Winnie the Pooh 2012 シュガー・ラッシュ Wreck-It Ralph 2013 アナと雪の女王 Frozen 2014 ベイマックス Big Hero 6 2016 ズートピア Zootopia 2016 モアナと伝説の海 Moana 2018 シュガー・ラッシュ:オンライン Ralph Breaks The Internet 2019 アナと雪の女王2 Frozen 2 2021 ラーヤと龍の王国 Raya and the Last Dragon 2021 ミラベルと魔法だらけの家 Encanto 2022 ストレンジ・ワールド もうひとつの世界* Strange World 2023 ウィッシュ Wish ピクサー・アニメーション・スタジオ制作映画 1995 トイ・ストーリー Toy Story 1998 バグズ・ライフ A Bug's Life 1999 トイ・ストーリー2 Toy Story 2 2001 モンスターズ・インク Monsters, Inc. 2003 ファインディング・ニモ Finding Nemo 2004 Mr.インクレディブル The Incredibles 2006 カーズ Cars 2007 レミーのおいしいレストラン Ratatouille 2008 ウォーリー WALL-E 2009 カールじいさんの空飛ぶ家 Up 2010 トイ・ストーリー3 Toy Story 3 2011 カーズ2* Cars 2 2012 メリダとおそろしの森 Brave 2013 モンスターズ・ユニバーシティ Monsters University 2015 インサイド・ヘッド* Inside Out 2015 アーロと少年* The Good Dinosaur 2016 ファインディング・ドリー* Finding Dory 2017 カーズ クロスロード* Cars 3 2017 リメンバー・ミー Coco 2018 インクレディブル・ファミリー Incredibles 2 2019 トイ・ストーリー4 Toy Story 4 2020 2分の1の魔法* Onward 2020 ソウルフル・ワールド Soul 2021 あの夏のルカ Luca 2022 私ときどきレッサーパンダ Turning Red 2022 バズ・ライトイヤー Lightyear 2023 マイ・エレメント* Elemental 2024 星つなぎのエリオ* Elio ストップモーション映画 1993 ナイトメアー・ビフォア・クリスマス The Nightmare Before Christmas 1996 ジャイアント・ピーチ James and the Giant Peach 2012 フランケンウィニー* Frankenweenie IMD制作映画 2009 Disney s クリスマス・キャロル* A Christmas Carol 2012 Yellow Submarine (中止) ディズニー・トゥーン制作映画 1990 ダックテイル・ザ・ムービー 失われた魔法のランプ DuckTales the Movie Treasure of the Lost Lamp 1995 グーフィー・ムービー ホリデーは最高!! A Goofy Movie 1999 Doug's 1st Movie 2000 ティガー・ムービー プーさんの贈りもの The Tigger Movie 2001 リセス ぼくらの夏休みを守れ!* Recess School's Out 2002 ピーター・パン2 ネバーランドの秘密 Return to Never Land 2003 ジャングル・ブック2 The Jungle Book 2 2003 くまのプーさん 完全保存版II ピグレット・ムービー Piglet's Big Movie 2004 Teacher's Pet 2005 くまのプーさん ザ・ムービー はじめまして、ランピー! Pooh's Heffalump Movie 他社制作映画 2006 ライアンを探せ!* The Wild
https://w.atwiki.jp/thunderstone/pages/215.html
Undead・Spirit/アンデッド・スピリット カードタイプ:Monster/モンスター エキスパンション:Thunderstone/サンダーストーン 英語版 Card Name Number Class Health Gold XP VP Text HAUNT 2 UNDEAD・SPIRIT 4 1 1 2 BATTLE One Hero cannot attack. SPECTRE 2 5 1 1 3 BATTLE Destroy one Militia. GHOST 2 6 1 1 4 HALF-ATTACK Without MAGIC ATTACK present.BATTLE All Heroes suffer Strength -2. WRAITH 2 6 2 2 4 BATTLE Destroy one Militia. REVENANT 2 7 2 2 5 Magic Attack Required.BATTLE All Heroes suffer Strength -4. Any heroes with Strength 0 or less are Destroyed. 日本語版 カード名 枚数 分類 ヘルス 金貨値 経験値 勝利点 テキスト ホーント 2 アンドッド・スピリット 4 1 1 2 戦闘:英雄1枚は攻撃できない。 スペクター 2 5 1 1 3 戦闘:民兵1枚を廃棄する。 ゴースト 2 6 1 1 4 魔法攻撃がなければ攻撃半分戦闘:すべての英雄は体力-2を被る。 レイス 2 6 2 2 4 戦闘:民兵1枚を廃棄する。 レヴナント 2 7 2 2 5 魔法攻撃が必要。戦闘:すべての英雄は体力-4を被る。体力0以下になった英雄は廃棄される。 カード解説/CARD GLOSSARY カード分析 平均ヘルス/金貨値/経験値/勝利点 = 5.6 / 1.4 / 1.4 / 3.6 所感 霊体のアンデッド、いわゆるお化け。民兵は恐怖に対する耐性が低いのかよく死ぬ。 最下級のホーントは意外と手ごわい。VPが低いため放置されることもしばしば。 レイスはスペクターにヘルス+1しただけなのにすべての報酬値が上がっている。非常においしい。同時に民兵廃棄もできるのがうれしい。 ゴースト、レヴナントは民兵の大量廃棄を狙える。体力0に関するルールが明確化する前はレヴナントが序盤にめくれると次の手番のプレイヤーが圧倒的有利となっていた。現在はゴーストも同様になったため不公平感は多少緩和された。 そのゴースト、レヴナントは魔法攻撃を要求する上に、体力減少能力を持つためかなり倒しにくい。魔法攻撃を持つ英雄の体力が総じて低めなのが原因。Iron Rations/保存食を残しておくのも重要になってくる。 戦士系以外だとレヴナントの能力に巻き込まれる英雄はかなりの数にのぼる。VP5と引き換えに犠牲にしていいかどうかはよく考えよう、 最上位のVPが突出していないため、中堅どころを確実に狩るのが重要。スペクターも無視できない存在である。 ヘルスがあまり高くなく、レヴナントやゴーストの体力低下もあって大重量高火力な武器カードはやや活躍しにくい。他のモンスターとの兼ね合いもあるが、優秀な呪文や傭兵があるならそちらを優先すると良いだろう。 関連カード 狩りやすいカード Bluefire Staff/ブルーファイア・スタッフ:重さ0のため、ゴースト、レヴナントへの魔法攻撃確保に使える。 苦手とするカード Highland Officer/高地の士官:民兵デッキにおいて頭数を減らされるのは致命的。 Selurin/セルーリン ゴーストにすら殺される貧弱さ。被害なしでレヴナントを倒すのは難しい。 Thunderstone Advance対応版 ※Download Thunderstone Print and Play企画版。 http //www.alderac.com/thunderstone/2012/05/26/download-thunderstone-print-and-play/ 参照。 Card Name Number Class Health Gold EXP VP Text Haunt 2 Undead・Spirit・Level2 4 1 1 2 Battle Ignore 1 hero. Spectre 2 5 1 1 3 Aftermath Destroy 1 Regular. Ghost 2 6 1 1 4 Halve Physical Attack without Magic Attack present.Battle Each hero suffers Strength –2. Wraith 2 6 2 2 4 Aftermath Destroy 1 Regular. Revenant 2 7 2 2 5 Magic Attack required.Battle Each hero suffers Strength–4.Aftermath Destroy each hero with Strength 0. ゴーストではRegularの大量廃棄ができなくなった。それによりレヴナントの出現タイミングによる格差が再び強まった。
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